    /***************************************************************************
    *	Copyright (C) 2011 by Renaud Guezennec                             *
    *   http://renaudguezennec.homelinux.org/accueil,3.html                   *
    *                                                                         *
    *   rolisteam is free software; you can redistribute it and/or modify  *
    *   it under the terms of the GNU General Public License as published by  *
    *   the Free Software Foundation; either version 2 of the License, or     *
    *   (at your option) any later version.                                   *
    *                                                                         *
    *   This program is distributed in the hope that it will be useful,       *
    *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
    *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
    *   GNU General Public License for more details.                          *
    *                                                                         *
    *   You should have received a copy of the GNU General Public License     *
    *   along with this program; if not, write to the                         *
    *   Free Software Foundation, Inc.,                                       *
    *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
    ***************************************************************************/
    #include "writingthread.h"
    #include <QTcpSocket>
    WritingThread::WritingThread(QTcpSocket* l,QObject *parent) :
    QThread(parent),m_socket(l)
    {
    m_sendingQueue = new QList<Message*>;
    connect(this,SIGNAL(wakeUpSending()),this,SLOT(sendMessages()));
    }
    void WritingThread::sendMessages()
    {
    foreach(Message* tmp,*m_sendingQueue)
    {
    tmp->write(m_socket);
    }
    }
    void WritingThread::addMessage(Message* m)
    {
    m_sendingQueue->append(m);
    }
    void WritingThread::run()
    {
    exec();
    }
